As fans eagerly anticipate the completion of Mewgenics, the mind behind The Binding of Isaac shares his views on the challenges of game releases. Despite the excitement surrounding new projects, the process of launching a game has become a source of dread for him. Edmund McMillen, renowned for his remarkable works such as the beloved roguelike The Binding of Isaac and the punishing platformer Super Meat Boy, has faced a tumultuous journey with Mewgenics.
Initially introduced as a sequel to Super Meat Boy, development faced significant setbacks, but McMillen later regained the rights to the project in collaboration with Tyler Glaiel. Now, Mewgenics has transformed significantly, moving away from its original platforming roots to become a strategic turn-based roguelike focused on creating the ultimate army of cats for battle.
With the game nearing completion and almost reaching a state where all content is finished, McMillen took to Reddit to engage with fans through an AMA. When asked about his least favorite aspects of bringing a game to market, McMillen expressed a strong distaste for almost everything related to game releases. The process tends to be overwhelming and often results in a void once the project is out in the world.
This sentiment could explain the extensive post-launch support that The Binding of Isaac: Rebirth received, along with multiple expansions. Despite the challenges, McMillen finds joy in observing others play his creations.
However, he finds the actual release process quite frustrating. Working on Mewgenics is a rewarding experience that feels like discovering a new game that others have yet to try, sparking fresh excitement every day. In the meantime, enthusiasts can explore a variety of outstanding roguelike games currently available.